F Typing

Learn to type through story, not drills.

Try the Free Prototype
ftyping.com/demo/azq-adventure-b
F Typing Ω·02b
Narrator

The hedge won't hold the villagers long. The river is the only way out that isn't back the way you came.

Space (right thumb) · continue

Z Zorro

Go now. I'll lead the torches off the other way.

Press Zorro key to continue

Q Quasimodo

(signs) There's a lantern on the riverbank. Find whoever is holding it.

Press Quasimodo key to continue

A Alice

You'd both better be alive when I get back.

Press Alice key to continue

Q
W
E
R
T
Y
U
I
O
P
A
S
D
F
G
H
J
K
L
;
Z
X
C
V
B
N
M
,
.
/
Quasimodo · up
Alice · home
Zorro · down
Narrator · space
Desktop
Each character lives on one key
Works on mobile too
F Typing Ω·02a
Narrator

The hedge won't hold the villagers long.

tap or swipe to continue

Z Zorro

Go now. I'll lead the torches off the other way.

Tap Zorro to continue

Q Quasimodo

(signs) There's a lantern on the riverbank. Find whoever is holding it.

Tap Quasimodo to continue

A Alice

You'd both better be alive when I get back.

Tap Alice to continue

Quasimodo · up Q
Alice · home A
Zorro · down Z
Mobile
Tap the character zones to play

Typing practice shouldn't feel like punishment

Most tools repeat the same keys until your eyes glaze over. They teach finger placement but forget that learning sticks when it means something.

The Associative Method

Every key belongs to a character. Every character lives in a story. You learn A because Alice is there. Z because Zorro arrives. Q because Quasimodo needs you.

Story-driven

A narrative adventure where characters speak, choices matter, and the keys follow.

Character association

Each character you meet maps to a finger and a key. While you read the story and press the keys, your brain builds an association that makes it easier to remember than the frustrating asdfjkl;…

Everyone welcome

Desktop keyboard or mobile touch. There is no score and no timer. Just the story and your hands.

Start the Adventure